Rogue Collector
Rogue Collector is a tactical roguelike where every Rogue, spell, and weapon is procedurally generated.
Descend into infinite missions, recover Frozen Rogue Souls, and extract them to your collection. Each floor deeper means greater rewards — but if your team falls, you lose everything. Extract in time, or gamble it all.
Back at base, trade Rogues with other Collectors. Every Rogue is one of a kind.
Features
- Hex-grid tactical combat
- Fully procedural Rogues, spells, and equipment
- Risk-vs-reward extraction loop
- Collect and trade unique Rogues
- Cosmic horror setting with eldritch gods and entropic dungeons
- Maiming and prosthetics system
About the project
Rogue Collector is developed by a solo developer, built over 7 years of free-time work. Made with Unity, using art assets from Synty Studios, sound design from the BOOM Library and other sources.
This is an early demo build. The full game is in active development.